| Kod: |
| public void Init (void) {
inherited(); //Für funktionierene Blinker AddHandler(me, "Blinker", "", "Blinker"); //Für funktionierende Lichter AddHandler(me, "Licht", "", "Licht"); //Für Richtungswechsel AddHandler(me, "Richtungswechsel", "", "Richtungswechsel"); train = GetMyTrain(); SetFXCoronaTexture("blinker_vl",null); SetFXCoronaTexture("blinker_hl",null); SetFXCoronaTexture("blinker_vr",null); SetFXCoronaTexture("blinker_hr",null); SetFXCoronaTexture("licht_hr",null); SetFXCoronaTexture("licht_hl",null); SetFXCoronaTexture("brems_hr",null); SetFXCoronaTexture("brems_hl",null); } void Richtungswechsel(Message msg) { int value = Str.ToInt(msg.minor); SetEngineSetting("reverser",value); } void Licht(Message msg) { if(msg.minor == "Brems-An") { SetFXCoronaTexture("brems_hr",coronaRot); SetFXCoronaTexture("brems_hl",coronaRot); } if(msg.minor == "Brems-Aus") { SetFXCoronaTexture("brems_hr",null); SetFXCoronaTexture("brems_hl",null); } if(msg.minor == "Blinker-Links-An") { SetFXCoronaTexture("blinker_vl",coronaOrange); SetFXCoronaTexture("blinker_hl",coronaOrange); } if(msg.minor == "Blinker-Rechts-An") { SetFXCoronaTexture("blinker_vr",coronaOrange); SetFXCoronaTexture("blinker_hr",coronaOrange); } if(msg.minor == "Blinker-Aus") { SetFXCoronaTexture("blinker_vl",null); SetFXCoronaTexture("blinker_hl",null); SetFXCoronaTexture("blinker_vr",null); SetFXCoronaTexture("blinker_hr",null); } } void Ruecklicht(Message msg) { if(focus==true) { if(train.GetHeadlightState()== false) { SetFXCoronaTexture("licht_hr",coronaRot); SetFXCoronaTexture("licht_hl",coronaRot); Interface.Log("Ruecklicht an"); } else { SetFXCoronaTexture("licht_hr",null); SetFXCoronaTexture("licht_hl",null); Interface.Log("Ruecklicht aus"); } } } }; |
| Cytat: |
| string-table
{ Brems-An "Hamulce wł: " Brems-Aus "Hamulce wył: " Blinker-Links-An "kierunek lewy wł: " Blinker-Links-Aus "kierunek lewy wył: " Blinker-Rechts-An "kierunek prawy wł: " Blinker-Rechts-Aus "kierunek prawy wył: " } ----------------------------------------- mesh-table { default { mesh "xxx" auto-create 1 effects { blinker_vl { kind "corona" att "a.blinker_vl" directional 1 object-size 0.1 } blinker_hl { kind "corona" att "a.blinker_hl" directional 1 object-size 0.1 } blinker_vr { kind "corona" att "a.blinker_vr" directional 1 object-size 0.1 } blinker_hr { kind "corona" att "a.blinker_hr" directional 1 object-size 0.1 } licht_hr { kind "corona" att "a.licht_hr" directional 1 object-size 0.1 } licht_hl { kind "corona" att "a.licht_hl" directional 1 object-size 0.1 } brems_hr { kind "corona" att "a.brems_hr" directional 1 object-size 0.1 } brems_hl { kind "corona" att "a.brems_hl" directional 1 object-size 0.1 } } } -------------------- kuid-table { coronaOrange <kuid:xxx> coronaRot <kuid:xxx> ... } |